![]() Because of the sense of presence afforded by virtual reality, it can be jarring for someone to feel too short or too tall. Next, set your camera to an average human height if it is not already. Your lens and FOV settings will not matter. If you’re using a different camera from the one you created a typical V-ray render with, you will want to ensure your camera has the same settings for color balance, f-stop, ISO, and shutter speed. ![]() This camera will be serving as the center point of a 360 render. Note that the camera may be a standard 3ds Max camera or a V-ray physical camera. Mono equirectangular render (top) compared to a stereo cubemap image (bottom) Setting up V-rayįirst, create or select a camera in the scene.
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